APQuest

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Hard Mode

In hard mode, the basic enemy and the final boss will have more health. The Health Upgrades become progression, as they are now required to beat the final boss.
25
0
0

Hammer

Adds another item to the itempool: The Hammer. The top middle chest will now be locked behind a breakable wall, requiring the Hammer.
25
0
0

Extra Starting Chest

Adds an extra chest in the bottom left, making room for an extra Confetti Cannon.
25
0
0

Start With One Confetti Cannon

Start with a confetti cannon already in your inventory. Why? Because you deserve it. You get to celebrate yourself without doing any work first.
25
0
0

Trap Chance

Percentage chance that any given Confetti Cannon will be replaced by a Math Trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Aesthetic Options

Confetti Explosiveness

How much confetti each use of a confetti cannon will fire.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Player Sprite

The sprite that the player will have.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.