Archipela-Go!

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The completion condition for the slot One Hard Travel: Your victory condition will be a trip at maximum distance and maximum speed (chosen from the other settings) Allsanity: Obtain every check Short MacGuffin: The slot will contain items that are the letters for "Ap-Go!". Collecting all 6 is victory Long MacGuffin: The slot will contain items that are the letters for "Archipela-Go!". Collecting all 13 is victory
0
0
25
0
0

Number of Checks

The number of checks to generate in the world. Most items in this game are flexible, so the more checks you have, the more of each item you will get, but each will be less powerful. If you pick a MacGuffin goal, you need at least enough checks to fit the goal items. If not, they will be placed in your start_inventory
This is a range option.

Accepted values:
Normal range: 1 - 1000
0
25
0
0
0
0
0

Minimum Distance

The minimum distance in meters you will be expected to go to for a check. Keep in mind that you might have to travel twice that to come back home afterwards. Even Distance reduction items will not make distances cross this threshold
This is a range option.

Accepted values:
Normal range: 100 - 5000

The following values have special meanings, and may fall outside the normal range.
  • 2000: 2k
  • 5000: 5k
  • 10000: 10k
  • 21098: Half Marathon
  • 42195: Marathon
  • 50000: 50k
  • 80467: 50 Miler
  • 100000: 100k
  • 160934: 100 Miler
0
25
0
0
0
0
0

Maximum Distance

The maximum distance in meters you will be expected to go to for a check. Keep in mind that you might have to travel twice that to come back home afterwards. Some checks can appear outside of this range at first, but will only be in-logic after distance has been reduced below this threshold The generator does not know in advance about hills in your area, so make sure you consider them in your distance commitment
This is a range option.

Accepted values:
Normal range: 1000 - 50000

The following values have special meanings, and may fall outside the normal range.
  • 2000: 2k
  • 5000: 5k
  • 10000: 10k
  • 21098: Half Marathon
  • 42195: Marathon
  • 50000: 50k
  • 80467: 50 Miler
  • 100000: 100k
  • 160934: 100 Miler
0
25
0
0
0
0
0

Speed Requirement

[Not currently implemented] Every check will generate a random minimum speed in km/h you must travel at in order to be allowed to get it. This setting will be an upper bound for this speed requirement. The lower bound will scale with the choice as well. If you reach the check too slowly, you will need to go back home and try again. The generator does not know in advance about hills in your area, so make sure you consider them in your speed commitment.
This is a range option.

Accepted values:
Normal range: 0 - 20

The following values have special meanings, and may fall outside the normal range.
  • 0: No Speed Requirements
  • 2: Slow Walk
  • 5: Fast Walk
  • 7: Slow Jog
  • 9: Fast Jog
  • 10: Slow Run
  • 14: Fast Run
  • 16: Sprint
  • 15: Slow Bicycle
  • 22: Medium Bicycle
  • 30: Fast Bicycle
0
25
0
0
0
0
0

NumberOfLocks

This will place "keys" in the item pools, and some checks will start out locked behind a random number of keys If there are not enough checks to hold all the keys you need, this option will be reduced by force
This is a range option.

Accepted values:
Normal range: 0 - 10

The following values have special meanings, and may fall outside the normal range.
  • 0: None
0
25
0
0
0
0
0

Enable Distance Reductions

[Not currently implemented in the app] Whether some checks will spawn further than the maximum distance, and distance reduction items are in the pool
25
0
0

Enable Scouting Distance Bonuses

[Not currently implemented] Whether the item pool can contain permanent bonuses to scouting distance
25
0
0

Enable Collection Distance Bonuses

[Not currently implemented] Whether the item pool can contain permanent bonuses to collection distance
25
0
0

Trap Rate

What percentage of the remaining item pool should be traps. Some traps may be honor-system based and rely on the player to execute them
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: None
  • 25: Quarter
  • 50: Half
  • 100: All
0
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.