Frogmonster

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Game Difficulty

Determines expected player skill. A harder difficulty means you will be expected to go further in the game with less resources.
25
0
0

Goal

Determines the win condition for the game. Myzand 2: Traverse Myzand's Forest, defeat him, and lock him away. Eye Chest: Open the 6-Eye Door and collect the Eye Fragment.
25
0
0

Shuffle Slide Puzzles

When enabled, slide puzzles and their rewards will be shuffled into the pool.
25
0
0

I Hate Seedling

When enabled, Blue in Lost Swamp will always give you a gun, and you will always find a spell at the Fireball location. (This may break gun/spell plando, so be warned.)
25
0
0

Shuffle Bug-Eating Effects

Randomizes the temporary effect gained when eating any bug other than Mushroom.
25
0
0

Shuffle Workshop Key

When enabled, the Workshop Key will be shuffled into the item pool, and Bins will give you a random item after defeating Xoto.
25
0
0
0

Shop Multiplier

Decreases the total cost of items in shops by a percentage. 100 = no discount, 0 = free shops. This does not impact gun upgrade costs, or buying from Supa.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0

Open City

When enabled, the Lost Swamp portal vine will be enabled from the beginning, allowing quick travel to City without needing to traverse through most of the early game first.
25
0
0

Hardcore Parkour

When enabled, the player will be expected to do more advanced or unituitive platform movement to get to some locations.
25
0
0

Well Light Logic

Chooses which items will be expected to be acquired for traversing the well. Glowbug for navigating dark passages, Fire Fruit Juicer for relighting the candle after Fire-Eaters, or both.
0
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with these items.

Start Inventory from Pool

Start with these items and don't place them in the world. The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.