Here Comes Niko!

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When somebody dies the level will be reloaded. Can be toggled with '/deathlink' in-game
25
0
0

Death Link Amnesty

How many water/scissor touches it takes to send a DeathLink
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

Trap Link

Traps with other TrapLink players are shared. Can be toggled with '/traplink' in-game
25
0
0
Goal Options

Completion Goal

Set your Completion Goal. Hired: Reach Pepper's Interview and get hired! Employee: Get 76 Coins and be the Employee Of The Month! Custom: Get a custom amount of coins to complete the game! Garden: Restore Gary's Garden to its former glory! Friend: Be everyone's best friend by helping Mitch, Mai, Little Gabi, Fischer, Moomy and co. (This will enable Fishsanity, Seedsanity, Flowersanity and Bonesanity)
25
0
0
0
0
0

Minimum Kiosk Cost

Determines the lowest possible cost for a Kiosk. Disabled if 'Shuffle Kiosk Reward' is false
This is a range option.

Accepted values:
Normal range: 0 - 55
0
25
0
0
0
0
0

Maximum Kiosk Cost

Determines the highest possible cost for a Kiosk. Disabled if 'Shuffle Kiosk Reward' is false
This is a range option.

Accepted values:
Normal range: 20 - 70
0
25
0
0
0
0
0

Minimum Elevator Repair Cost

Determines the lowest possible cost for the elevator
This is a range option.

Accepted values:
Normal range: 0 - 79
0
25
0
0
0
0
0

Maximum Elevator Repair Cost

Determines the highest possible cost for the elevator
This is a range option.

Accepted values:
Normal range: 0 - 79
0
25
0
0
0
0
0

Minimum Custom Goal Cost

Determines the lowest possible cost the custom goal.
This is a range option.

Accepted values:
Normal range: 10 - 79
0
25
0
0
0
0
0

Maximum Custom Goal Cost

Determines the highest possible cost the custom goal.
This is a range option.

Accepted values:
Normal range: 20 - 79
0
25
0
0
0
0
0
General Options

Shuffle Kiosk Reward

Choose whether to shuffle the Kiosk to NOT give the next Ticket but instead something else. Compatible with 'Start with Ticket'. Check the in-game Tracker for Kiosk Cost and if you bought it.
0
25
0

Start with Ticket

You'll start with a random Ticket. Highly recommended as there are only 3 checks at Home!
0
25
0

Cassette Logic

This changes how Mitch & Mai work LevelBased: Cassettes have been split up into level specific variants. So you need 'Hairball City Cassette' 5x/10x to trade with Mitch/Mai in Hairball City. ----------------------------------------------------------- Progressive: Mitch and Mai require increasing numbers of cassettes to unlock their locations. Unlock order is fixed: The number of cassettes needed progresses incrementally -> 5 -> 10 -> 15 -> 20 -> 25. The in-game Cassette Tracker shows from left to right your progress. When you buy the first progressive unlock, the first Mitch/Mai icon will be marked as purchased. If Gary's Garden is shuffled -> The tracker starts at Gary's Garden. If not shuffled -> The tracker starts at Hairball City. ----------------------------------------------------------- Scattered: Prices are randomly shuffled between all Mitch & Mai Locations.
0
0
25
0

Extra Cassettes in Item Pool

This option will try to add extra 'Cassettes' to the Item Pool. If there are not enough locations, it will add as many as it can!
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Enable Achievements

Enables if Achievements should be a location. Frog Fan only needs 10 bumps & Volley Dreams only needs a highscore of 5 in every level.
0
0
25
0

Shuffle Handsome Frog

Enables if talking to Handsome Frog should be a location.
25
0
0

Shuffle Gary's Garden

Choose whether Gary's Garden should have locations.
0
25
0

Gary's Garden Access

Changes when Gary's Garden is accessible. Tadpole HQ: Gary's Garden will be accessible when Tadpole HQ is accessible. ----------------------------------------------------------- Tadpole HQ & Gary's Garden: Gary's Garden won't be accessible until Tadpole HQ Ticket & Gary's Garden Ticket are obtained. ----------------------------------------------------------- Gary's Garden: Gary's Garden will be accessible in 'Home' when Gary's Garden Ticket has been obtained.
0
25
0
0

Snail Shop

When enabled the clothes shop from the Tamagotchi Snail will contain AP Items.
25
0
0

Speed Boost in Item Pool

Determines how many 'Speed Boost' are in the pool.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0
0
Item & Logic Options

Level Specific Keys

If this option is enabled, Keys will be specific to the level. Hairball City Keys only open Hairball City Locks, Turbine Town Keys only open Turbine Town Locks etc.
25
0
0

Progressive Contact List

If this option is enabled, the Contact Lists will not be separate, so you cannot get Contact List 2 before Contact List 1.
0
25
0

Safety Helmet

When enabled, a 'Safety Helmet' is required to break breakable blocks.
25
0
0

Bug net

When enabled, a 'Bug Net' is required to catch bugs.
25
0
0

Soda Cans

When enabled, soda cannons are broken, the item 'Soda Repair' will make the frog engineers repair them. DOESN'T INCLUDE THE ELEVATOR!
25
0
0

Parasols

When enabled, Parasols are broken, the item 'Parasol Repair' will make the frog engineers repair them.
25
0
0

Swimming

When enabled, a 'Swim Course' is required to swim in water.
25
0
0

Precise Jumps

Only available when Swimming is enabled. When this option is enabled, the logic will expect you to reach locations that require precise jumps
25
0
0

Textbox

Want to have a break talking with NPCs? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Global: The item 'Textbox' is required to interact with anything that uses the textbox ----------------------------------------------------------- Level: Every level requires its own textbox item to interact with anything that uses the textbox, so Hairball City needs 'Hairball City Textbox'
25
0
0
0

Air Conditioners

When enabled, ACs are broken, the item 'AC Repair' will make the frog engineers repair them.
25
0
0

Apple Basket

When enabled, Apples cannot be picked up until you have the item 'Apple Basket' to store them in.
25
0
0
Location Options

Fishsanity

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single fish you can fish with Fischer is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Fischer won't give you the 'Fish with Fischer' item until you have all 5 fish for that level obtained. So you need the item 'Hairball City Fish' 5x before being able to obtain Fischer's reward in Hairball City. Check the in-game menu, to see if you have enough fish and obtained the reward from Fischer.
25
0
0
0

Seedsanity

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single seed you can collect with the hamster ball is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Moomy won't give you the reward for collecting all seeds until you have been sent all 10 seeds for that level. So you need the item 'Hairball City Seed' 10x before being able to obtain Moomy's reward in Hairball City. Check the in-game menu, to see if you have enough seeds and obtained the reward from Moomy.
25
0
0
0

Flowersanity

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single flower bed is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Little Gabi won't give you the reward for completing all flower beds until you have been sent all flowers for that level. So you need the item 'Hairball City Flower' 3x before being able to obtain Little Gabi's reward in Hairball City. Check the in-game menu, to see if you have enough flowers and obtained the reward from Little Gabi.
25
0
0
0

Bonesanity

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single bone is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Bone Dog won't give you the reward for collecting all bones until you have been sent all bones for that level. So you need the item 'Hairball City Bone' 5x before being able to obtain Bone Dog's reward in Hairball City. Check the in-game menu, to see if you have enough bones and obtained the reward from Bone Dog.
25
0
0
0

Applesanity

Need more checks or are you just insane? When enabled, freestanding apples will be randomized. This adds ~290 locations.
25
0
0

Bugsanity

Need more checks or are you just insane? When enabled, bugs will be randomized. This adds 349 locations.
25
0
0

Chatsanity

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Level Based: Every single NPC you can talk to is a unique location in every level ----------------------------------------------------------- Global: Every single NPC you can talk to is a unique location, but only once, regardless of level
25
0
0
0

Thoughtsanity

Chatsanity Part 2 When enabled, Niko's thoughts will send a unique location similar to Chatsanity Niko's thought are found at places with a magnifying glass
25
0
0
Trap Options

Trap Chance

The chance for any junk item in the pool to be replaced by a trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Freeze Trap Weight

The weight of Freeze Traps in the trap pool. Freeze Traps will temporarily make Niko unable to move.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Iron Boots Trap Weight

The weight of Iron Boots Traps in the trap pool. Iron Boots Traps will make Niko slow & heavy.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Whoops! Trap Weight

The weight of Whoops! Traps in the trap pool. Whoops! Traps will send Niko way up in the sky.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

My Turn! Trap Weight

The weight of My Turn! Traps in the trap pool. My Turn! Traps will make Niko jump, dive and move in random directions.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Gravity Trap Weight

The weight of Gravity Traps in the trap pool. Gravity Traps will temporarily remove gravity.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Home Trap Weight

The weight of Home Traps in the trap pool. Home Traps will send Niko back to Home.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

W I D E Trap Weight

The weight of W I D E Traps in the trap pool. W I D E Traps will make Niko very wide.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Phone Trap Weight

The weight of Phone Traps in the trap pool. Phone Traps will force Niko to receive an unskippable phone call.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Tiny Trap Weight

The weight of Tiny Traps in the trap pool. Tiny Traps will make Niko very tiny.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Jumping Jacks Trap Weight

The weight of Jumping Jacks Traps in the trap pool. Jumping Jacks Traps will make Niko jump continuously.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Camera Stuck Trap Weight

The weight of Camera Stuck Traps in the trap pool. Camera Stuck Traps will stop the camera from turning.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Inverted Camera Trap Weight

The weight of Inverted Camera Traps in the trap pool. Inverted Camera Traps will invert the cameras X and Y controls.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

There Goes Niko Trap Weight

The weight of There Goes Niko Traps in the trap pool. There Goes Niko Traps will make the camera stop in place.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.