Kindergarten 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Goal for this playthrough. Either completing the final mission "Creature Feature", All Missions, or getting the Monstermon Secret Ending
25
0
0
0

Shuffle Money

If turned on, you will start days with 0.00$, and will receive starting money as items. Additional Locations will be added to the various ways to obtain money during the day Picking 0 makes the money unshuffled and behave like vanilla Picking 1-4 will make it so bundles of progressive starting money are worth that amount
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Shuffle Monstermon

Whether every Monstermon card is a location to be checked, and has an item in the pool.
0
25
0

Shuffle Outfits

Whether to shuffle the outfits, and add locations for each of them
25
0
0

Filler Items

What to use as filler items? Nothing: All filler items are empty Pocket Change: Fillers are money bundles, but smaller than the progression ones Money: Filler generates extra money items Traps: Filler generates some traps

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with these items.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.

Plando Items

Generic items plando.
This option needs to be configured manually in the YAML file.