PEAK

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
General Options

Goal

Determines the goal of the seed Reach Peak: Reach the peak on the specified ascent level Complete All Badges: Collect the specified number of badges 24 Karat Badge: Toss the Ancient Idol into The Kiln's lava. Peak and Badges: Reach the peak on the specified ascent level and collect the specified number of badges
25
0
0
0
0

Required Ascent Count

The ascent level required to complete the Reach Peak goal (0-7) Higher ascents add more difficulty modifiers and challenges
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0
0

Required Badge Count

The number of badges required to complete the Complete All Badges goal There are 54 total badges available in the game
This is a range option.

Accepted values:
Normal range: 1 - 54
0
25
0
0
0
0
0
Stamina

Progressive Stamina

Enable progressive stamina bars Players start with 25% stamina and unlock 25% more with each upgrade until reaching 100%
25
0
0

Additional Stamina Bars

Enable 4 additional stamina bars beyond the base 100% Allows players to reach up to 200% total stamina (requires Progressive Stamina to be enabled)
25
0
0
Multiplayer Links

Ring Link

When enabled, ring pickups are shared among all players with Ring Link enabled For PEAK; rings are stamina. Consuming food will send Rings to other players with Ring Link enabled. Poisonous food will send negative rings.
25
0
0

Hard Ring Link

When enabled, ring pickups are shared among all players with Hard Ring Link enabled Similar to Ring Link, but instead of sending rings when consuming food, rings are sent from certain actions and events.
25
0
0

Energy Link

When enabled, allows sending and receiving energy from a shared server pool Players can contribute stamina to help others in need
25
0
0

Trap Link

When enabled, traps you receive are also sent to other players with Trap Link enabled You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "none" set for that trap
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Behavior

Determines what happens when a Death Link is received Kill Random Player: A random player in your lobby will be killed Reset to Last Checkpoint: All players will be teleported to the last checkpoint/campfire
25
0
0

Death Link Send Behavior

Determines when Death Links are sent to other players Any Player Dies: Send Death Link whenever any player in your game dies All Players Dead: Send Death Link only when all players are dead (game over)
25
0
0
Traps

Trap Fill Percentage

Replace a percentage of junk items in the item pool with random traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Instant Death Trap Weight

Likelihood of receiving a trap which instantly kills a player
0
0
25
0
0

Items To Bombs Weight

Likelihood of receiving a trap which drops the currently held item and replaces it with Dynamite
0
0
25
0
0

Pokemon Trivia Trap Weight

Likelihood of receiving a trap which quizzes the player with Pokemon trivia
0
0
25
0
0

Blackout Trap Weight

Likelihood of receiving a trap which blacks out the player's screen temporarily
0
0
25
0
0

Spawn Bee Swarm Weight

Likelihood of receiving a trap which spawns a swarm of bees
0
0
25
0
0

Berrynana Peel Trap Weight

Likelihood of receiving a trap which spawns a berrynana peel in front of a player
0
0
25
0
0

Minor Poison Trap Weight

Likelihood of receiving a trap which applies a weak Poison Affliction to a player
0
0
25
0
0

Poison Trap Weight

Likelihood of receiving a trap which applies a Poison Affliction to a player
0
0
25
0
0

Deadly Poison Trap Weight

Likelihood of receiving a trap which applies a strong Poison Affliction to a player
0
0
25
0
0

Tornado Trap Weight

Likelihood of receiving a trap which spawns a tornado on a player
0
0
25
0
0

Swap Trap Weight

Likelihood of receiving a trap which swaps the position of all players
0
0
25
0
0

Nap Time Trap Weight

Likelihood of receiving a trap which applies a Drowsy Affliction to a player
0
0
25
0
0

Hungry Hungry Camper Trap Weight

Likelihood of receiving a trap which applies a Hunger Affliction to a player
0
0
25
0
0

Balloon Trap Weight

Likelihood of receiving a trap which ties a bundle of balloons to a player
0
0
25
0
0

Slip Trap Weight

Likelihood of receiving a trap which makes a player slip and fall
0
0
25
0
0

Freeze Trap Weight

Likelihood of receiving a trap which applies a Cold Affliction to a player
0
0
25
0
0

Cold Trap Weight

Likelihood of receiving a trap which applies a mild Cold Affliction to a player
0
0
25
0
0

Hot Trap Weight

Likelihood of receiving a trap which applies a Hot Affliction to a player
0
0
25
0
0

Injury Trap Weight

Likelihood of receiving a trap which applies an Injury Affliction to a player
0
0
25
0
0

Cactus Ball Trap Weight

Likelihood of receiving a trap which replaces a players currently held item with a Cactus Ball
0
0
25
0
0

Yeet Trap Weight

Likelihood of receiving a trap which causes a player to throw their currently held item at max force
0
0
25
0
0

Tumbleweed Trap Weight

Likelihood of receiving a trap which spawns a tumbleweed that chases a player
0
0
25
0
0

Zombie Horde Trap Weight

Likelihood of receiving a trap which spawns a horde of mushroom zombies
0
0
25
0
0

Gust Trap Weight

Likelihood of receiving a trap which spawns a wind storm that pushes players around
0
0
25
0
0

Mandrake Trap Weight

Likelihood of receiving a trap which replaces a player's currently held item with a Mandrake
0
0
25
0
0

Fungal Infection Trap Weight

Likelihood of receiving a trap which applies a Spores Affliction over time to a player
0
0
25
0
0

Fear Trap Weight

Likelihood of receiving a spooky trap
0
0
25
0
0

Scoutmaster Trap Weight

Likelihood of receiving a trap which summons the Scoutmaster to hinder a player
0
0
25
0
0

Zoom Trap Weight

Likelihood of receiving a trap which drastically changes a player's camera zoom level
0
0
25
0
0

Screen Flip Trap Weight

Likelihood of receiving a trap which flips a player's screen upside-down temporarily
0
0
25
0
0

Drop Everything Trap Weight

Likelihood of receiving a trap which forces a player to drop all currently held items
0
0
25
0
0

Pixel Trap Weight

Likelihood of receiving a trap which reduces a player's screen resolution to pixelated graphics temporarily
0
0
25
0
0

Eruption Trap Weight

Likelihood of receiving a trap which creates a fiery eruption at a player's location
0
0
25
0
0

Beetle Horde Trap Weight

Likelihood of receiving a trap which spawns a horde of beetles to chase a player
0
0
25
0
0

Custom Trivia Trap Weight

Likelihood of receiving a trap which quizzes the player with custom trivia questions
0
0
25
0
0
Badge Settings

Disable Multiplayer Badges

Exclude multiplayer-only badge checks. These badges are normally earned by cooperating with other players. These badges include: Ultimate Badge Clutch Badge Participation Badge Emergency Preparedness Badge First Aid Badge Resourcefulness Badge Disaster Response Badge Applied Esoterica Badge Needlepoint Badge
25
0
0

Disable Hard Badges

Exclude somewhat hard badge checks. These badges include: Speed Climber Badge Lone Wolf Badge Balloon Badge Bing Bong Badge Competitive Eating Badge
25
0
0

Disable Biome Specific Badges

Exclude biome exclusive badge checks. These will not remove the badges involved with completing the biomes. These badges include: Astronomy Badge Bundled Up Badge Undead Encounter Badge Mycoacrobatics Badge Web Security Badge Cool Cucumber Badge Daredevil Badge Megaentomology Badge Tread Lightly Badge Advanced Mycology Badge
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.