Sonic Heroes

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal Unlock Condition

How should Metal Madness/Overlord be unlocked? Level Completions will require reaching the goal ring in a certain number of levels Emerald Hunt will only require the 7 chaos emeralds (received as Items)
25
0
0
0

Goal Level Completions

How Many Level Completions are needed per Story to unlock Metal Madness/Overlord? This Requires Level Completion Goal Unlock Condition. Each Story will require at least this many completed levels. Required Rank will also affect this.
This is a range option.

Accepted values:
Normal range: 0 - 14
0
25
0
0
0
0
0

Ability Unlocks

How should Ability Unlocks be Handled? Entire Story will make there be a "Homing Attack" item for each Team that unlocks Homing Attack on all levels for that team. All Regions Separate will have 7 sets of ability items (Per Team) that unlock the ability for that respective region. (A Region is a set of levels that follow the same theme) For example, Seaside Hill and Ocean Palace are both in the Ocean Region Dev Note: All Regions Separate can cause significant BK in syncs (depending on speed of other games) Recommended for asyncs only (or with proper consideration)
0
25
0

Sonic Story

Should Sonic Story Missions be enabled?
25
0
0
0

Sonic Story Starting Character

Which Character should be unlocked for Sonic Story from the Start? Knuckles has the largest sphere 1 Sonic and Tails are even though Tails is slightly more restrictive logically
0
0
0
25

Sonic Key Sanity

Getting a bonus key sends a check. This is separate per team enabled Only 1 Set makes it only 1 set of keys to collect (for the team) (this allows getting the key in either Act without being a separate check) Set For Each Act has one set of keys for each Act enabled (requires both Acts enabled to have both sets)
0
25
0
0

Sonic Checkpoint Sanity

Getting a checkpoint sends a check. (This is easier than KeySanity) This is separate per team enabled Only 1 Set makes it only 1 set of checkpoints to collect (for the team) (this allows getting the checkpoint in either Act without being a separate check) Set For Each Act has one set of checkpoints for each Act enabled (requires both Acts enabled to have both sets)
0
25
0
0

Remove Casino Park VIP Table Laser Gate

This Option will Remove the Laser Gate in front of the ramp before the VIP Table in Casino Park. This allows access to the Bonus Key there and the VIP table without having to get the switch on the pinball table before.
0
25
0

Trap Fill

What percent of filler items should be replaced with trap items?
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.