Setup Guide for Lego Star Wars: The Complete Saga in MultiworldGG
Work-in-progress.
Required Software
- PC Release of Lego Star Wars: The Complete Saga
- Both the Steam version and GOG version are supported.
- Running the 'steamless' executable is not expected to work currently, but is untested and should be supported in the future.
- The retail PC release is not expected to work currently, unless it is identical to the GOG version.
- MultiworldGG
- Lego Star Wars: The Complete Saga apworld
- Windows Operating System
- The client uses the
pymem
library, to read from/write to the game's memory, which only supports Windows.
- The client uses the
Optional Software
- Lego Star Wars: The Complete Saga Archipelago Tracker, for use with PopTracker
- Dxwnd to play in a window instead of fullscreen (works better with the GOG version of the game)
- In Dxwnd, use
File
>Import
, and then open theLego Star Wars - The Complete Saga
file in theDxWnd\exports
folder. After importing, right click andModify
, then adjust thePath
to yourLEGOStarWarsSaga.exe
and adjust the window size to your liking (W
andH
inMain
>Position
>Window initial position & size
) - Additional steps for Steam version:
- The Steam version can sometimes crash when starting when run through Dxwnd, but it is stable once it has managed to start. You should at least sometimes get to the TTGames logo screen before crashing if everything is set up correctly. Crashes can occur as late as the title screen.
- If Lego Star Wars: The Complete Saga is installed on a separate drive to Steam, and you get
Application load error 5:0000065434
when starting the game through DxWnd, copy yourSteam.exe
file into the same directory as yourLEGOStarWarsSaga.exe
.
- In Dxwnd, use
- Universal Tracker for Archipelago (links to the Universal Tracker channel in the Archipelago discord server)
Apworld Installation Instructions
Install the Lego Star Wars: The Complete Saga apworld by either directly putting it into your custom_worlds
folder,
or by dragging and dropping the apworld onto the MultiworldGG Launcher.
The MultiworldGG Launcher will need to be restarted if it was already open when the apworld was installed.
Connecting to the MultiworldGG server
When connecting to a multiworld for the first time, a new game should be started. Save slots are bound to the first multiworld and slot name they were connected to. To resume playing a multiworld at a later time, the same save slot that initially connected to that multiworld should be loaded.
To connect to the multiworld server, run the Lego Star Wars: The Complete Saga Client from the MultiworldGG Launcher and connect it to the MultiworldGG server. Lego Star Wars: The Complete Saga must be running before a connection can be made.
The first time a save file connects to a MultiworldGG server, the slot name needs to be entered. After that, the slot name will be set into the save data and read automatically from the save file by the client when connecting.
An in-game message will be displayed when the client is fully connected and running.