- Find your MultiworldGG directory, and put
tloz_ph.apworld in the custom_worlds folder (not needed with MWGG)
- Create a yaml settings file, and put it in the MultiworldGG directories
players folder. You can generate a template yaml with the archipelago launcher.
- Generate your game
- Host the game, either locally or via the MultiworldGG web hosting service
- Open the
generic bizhawk client in MultiworldGG, and connect to the server
- Launch the vanilla game in bizhawk, and open the lua console. Add the
connector_bizhawk_generic.lua script that can be found in MultiworldGG\data\lua.
- You are now ready to play! Start a new savefile and go! You can check that everything worked by checking if the bridge has been repaired.