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The Simpsons Hit And Run Guide

Required Software

AP Setup

Game Generation

Game Hosting

Note: You can also self host a MultiworldGG game server, but that's outside the scope of this guide.

Install Lucas' Mod Manager, the lmlm mod, and the client/memory monitor mod.

Connecting and Playing

Optional Extra Steps

OR

I'm having issues!

This is in active development! Check the pinned FAQ and/or ask for help in the Discord channel.

I'm new to AP/MWGG, what does this do to the game?

I'll assume you're familiar with randomizers in general. AP/MWGG randos are separated into items you receive and checks you do to send items. In SHAR, the items are (depending on your yaml settings): Each character's jump and double jump, each characters attack, a "Gagfinder" for each character that enables them to do gags, a "Level X" for each level that unlocks that level's missions, a "Checkered Flag" for each character that unlocks the level's races, all the cars, and then some filler items in the form of an inventory of wrenches and hit and run resets you can use on demand and some various traps.

The checks are: Missions, wasps, cards, gags, talking to the character that would sell you a mission needed car (Barney, Homer, Otto, Willie, etc), and Gil's shops.

Your goal is configurable in the yaml, generally its some combination of mission, wasp, and card completions. The "goal" is for every slot in the multiworld to reach its goal. By default, reaching your goal will send all of your undone checks and make all unsent items for your game be sent to you. This can be configured.